While perusing the aisles of the local software store this month, I happened
upon an updated version of a game I used to play on my Commodore64: Beach Head
2000. In its day, the game offered a combination of advanced graphics and addicting
play. In terms of computer games, an eternity has passed since then, so I couldn't
resist picking it up and giving it another shot. For less than 20 bucks, I could relive the old days.
Beach Head 2000 still has the basic premise of its predecessor. You are the
lone gunner in the last line of defense against an overwhelming wave of enemy
intruders. In your arsenal, you have a .45 caliber pistol, an antiaircraft gun,
an antitank cannon, and missiles. The reality, though, is that you are not totally
alone in your defensive position. During the enemy onslaught, a supply plane
drops armor and ammunition reserves. You can also radio for artillery support
from time to time, which is particularly successful in clearing off large numbers
of enemies in a hurry. Your objective is a lot like that of the classic Missile
Command-like games, in which waves of enemies approach your position, so you
must gun them down. Once your defenses have been exhausted, the enemy intrusion
is complete, and it's game over.
In Beach Head 2000, enemies come in the form of helicopters, tanks, fighter
jets, and heavy bombers. To supplement these attacks, a seemingly endless number
of foot soldiers clamber toward your position, delivered on the beachhead by
barges. In later levels of the game, foot solders are airlifted behind your
position by troop choppers, and are motored around by armored personnel carriers.
As you survive successive levels of attack, the attacks become stronger and
more difficult to fend off. The game engine also has enough smarts to combine
different sets of offensive units to create havoc. You accumulate points for
destroying enemies, but points are hardly the objective. Success is measured
by the number of attacks you can withstand.
As previously mentioned, Beach Head 2000 doesn't cost much. Because of its
beginnings on more meager platforms, it only requires 75MB of hard-disk space,
so by no means is it the most graphically intense program available in today's
gaming market. In fact, any low-end Pentium (233 MHz and higher) running Windows
9x with 32MB of RAM and an 8X CD-ROM drive will run this game.
While admittedly you do shoot and destroy enemies, graphic violence is kept
to a minimum; still, the game carries a Teen (13-plus) rating.
Beach Head 2000 does not offer any sort of multiplayer mode. You cannot play
against anyone over the Internet or team up with a friend with a modem connection.
It is truly a throwback solo computer game. The game does not take advantage
of the latest video and sound drivers, much less require a flashy computer.
What Beach Head 2000 does deliver on is fun.