USA India
Home Articles UserTV Press Releases Dictionary Books Education Careers B-Channels Resources Forums Blogs Classifieds
Sunday 6 Jul, 2008 eNewsletter Register Login
Archives
Articles By Date
Articles By Category
 
 
 Archives >> Details
The game's afoot
Games can't progress without old-fashioned virtues like plot and character development.
Posted by : James Mathewson
Insights hed: The game's afoot dek: the next step is to make games as engaging as a classic novel. dek: games can't progress without old-fashioned virtues like plot and character development. by James Mathewson

Two months ago in this space I argued that we need to get software innovation going again by increasing competition. The theory is that software drives the industry both by improving productivity and by forcing more frequent hardware upgrades. This month I want to qualify my comments: Office software innovation alone probably won't jump-start the hardware business. But a rejuvenated gaming sector will.

Though consistently underestimated by business technology analysts, games are just as responsible for a healthy PC industry as office productivity software. Let's face it, we could all get by with thinner clients if office and Web software was all we did. But a growing number of users need cutting-edge PC power to fuel multimedia applications, especially games.

Yet the gaming sector has not grown as fast as expected recently. Why? Unlike office productivity software, there is plenty of competition from the likes of Electronic Arts and Havas Interactive. The gaming market is leveling out along with the rest of the industry because the crop of games out there is saturating its target market. In order for games to appeal to new markets, the medium has to grow. Games must become richer experiences--on a par with books, movies, and TV--in order to attract new audiences and gain market share.

Many of the games on store shelves are variations on the Doom theme: Blast as many villains as you can in your allotted time. While this satisfies a portion of our population, most of us need more. I would prefer to read "In Love and War" than play "Warcraft"; I'd rather watch "The Matrix" than play "Marathon." Sports games are the other popular theme in the industry. But I still prefer to spend my limited free time watching or listening to live action than playing simulated games.

So how do games differ from my other more preferred media? Well, take the case of "Wolfenstein" versus the film "Where Eagles Dare." The two share common elements in setting and story, but the game lacks a plot line; after you play it once, there is no suspense or surprise; and there is no pathos--I don't care about what happens to the characters, besides knowing that my score will be higher if I kill all the Nazis.

Some have said the reason games don't have mass appeal is because of their gratuitous violence. If that were the case, "The Odyssey," The Bible, and "Hamlet" would never have gained popular appeal. No, it's not the violence itself, but the context of the violence that determines how we come to grips with it. I wasn't comfortable with Odysseus's vengeance when he returned from his journeys, but I understand it in context. I can't understand much of the violence I encounter in today's games. And I am the kind of person the gaming market needs to attract if it is to continue to fuel the PC industry.

These facts are nothing new to the gaming industry. And gaming developers are trying to introduce character development, plot lines, and pathos into their games, and have had limited success. Games like "The Sims" are aimed at consumers like me who want to care about the lives of the characters, and not merely about the details of their deaths. But "The Sims" is more of a creativity exercise than a game that takes the player on an adventure, complete with narrative elements common to books or movies.

The main stumbling block seems to be interactivity. How do you take players on an adventure and allow them to choose their paths? What would an interactive "Odyssey" be like? Do you allow the player to experience the Sirens on a more intimate level? Game over. Do you allow the player to have mercy on the suitors upon his return from Troy? Perhaps, but that would change the whole point of the story--its ethos. The question is, how much interactivity can you allow without ruining the story? I have more questions than answers here.

Certain stories will be better suited to games. I can easily see a PC game version of "Gladiator," for example. (I'm a little surprised DreamWorks hasn't made a deal with Entertainment Arts for "Gladiator" similar to the "Star Wars" games.) The movie is full of fighting, and the gladiator himself has several choices to make, not all of which disrupt the flow of the plot. For example, he can choose to show mercy or vengeance, and his choice will only marginally change the way things work out. In those cases, it would be interesting to see how all the subtle things a character could do affects side plots and how the character is treated thereafter, increasing the entertainment value.

But many good stories are so intricately woven that pulling on one thread would cause the whole thing to unravel. I guess this is the limit of the medium. You could never design a game with a story as complex as "War and Peace" and allow for sufficient interactivity. Ultimately, game designers will have to balance interactivity against plot complexity. And the story itself will dictate how much interactivity they could introduce.

But we're not even close to this limit. We haven't even taken the first steps. The whole way games are developed and the human resources needed to develop them will have to change radically before games have more mass appeal. Similar to movies, games will have to start with a script with character development, plot lines, scene structures, etc. In other words, writers will have to drive the process, and developers will have to adapt the game to fit the story.

The ultimate goal is to write a Pulitzer Prize-winning story and adapt the game medium to it. If the gaming industry gets there, folks like me would start buying games by the cart load and upgrading our PCs to run them. The buzz from the industry is that they're serious about getting there in the near future. Even one such game would jump-start the PC industry.

James Mathewson is editorial director of ComputerUser. Check out his ReleVents column, published three times a week on ComputerUser.com.

 
 
Archives by Date
 
 
 
 
 
Copyright © 2008 ComputerUser Inc.
About us | Terms of use | Privacy Policy | Legal | Trademark/Copyright | Awards | Advertise | Writer guidelines | Sitemap | Contact | FAQ's | Feedback  | Link to us

Here are the topics we cover computer certification computer careers computer training computer games consulting data recovery data security digital entertainment emerging technology gadget reviews handheld computers hardware reviews home automation home networks home office how-to advice internet linux local companies local news local profiles macintosh mp3 players network security online music online security open-source small-business technology soho software reviews technology books technology dictionary vpn web site reviews wi-fi windows wireless technology tech articles tech news press releases tech dictionary education resources career solutions create your personal blog upload your videos become a writer usergroups special interest group SIG 3com cipts adobe adobe certified expert apc ncpi apple achds acpt acsa actc avaya bea 8.1 certified administrator 8.1 certified architect 8.1 certified developer 9 certified administrator bicsi rcdd checkpoint ccmse ccsa ccsa ngx ccse ccse ng plus with ai ccse ngx cisco access routing and lan switching ccda ccdp ccie ccip ccna ccnp ccnp old ccsp ccvp crmam ip communications optical proctored exams for validating knowledge sales specialist storage networking vpn and security wireless lan citrix cca 3.0 cca 4.0 cca 4.5 cca xp ccea 3.0 ccea 4.0 ccea xp ccia ciw ciw associate ciw certified instructor master ciw admin master ciw designer master ciw enterprise developer security analyst comptia a+ network+ security+ server+ computer associates ca cusa cuse cwna cwna cwsp dell eccouncil cea cep certified ethical hacker chfi e-commerce architect emc emc specialist implemenation technology foundations enterasys ese eta exam express exin exin itil extreme networks ena ens filemaker f7cd f8cd fortinet fortigate foundry cne fujitsu fujitsu guidance software ence hdi css hda hdm hdsa hitachi hitachi certified professional hp ais apc app aps ase certified systems developer csa cse master ase huawei hcne hyperion hcp ibm advanced deployment professional advanced technical expert application developer business process analyst certified administrator certified advanced system administrator certified advanced technical expert certified associate developer certified enterprise developer certified solution designer certified specialist certified systems expert database administrator db2 deployment professional enterprise developer eserver certified specialist ibm on demand business solution advisor solution designer solutions developer solutions expert storage administrator system administator iisfa cifi intel isaca cisa isc cissp sscp iseb itil ism cpm juniper jncia jncis legato lcaa lcea lotus clp lpi lpic level 1 lpic level 2 lpic level 3 macromedia mcafee mcdata csnd microsoft crm mbs mcad .net mcdba mcdst mcitp mcp mcpd mcsa longhorn mcsa 2003 mcsa 2008 mcsd .net mcse mcse 2000 security mcse 2000 to mcse 2003 upgrade mcse 2003 mcse 2003 messaging mcse 2003 security mcse 2008 mcts microsoft business solutions microsoft partner competency mile2 cnsa network appliance nac-na nac-nie naca nace nacp network general sniffer certified professional nokia nokia security administrator nortel ncde ncds ncse ncss ncts novell5 cna 5 cne 6 cna 6 cne 6.5 cne cne upgrade omg ocup oracle 10g dba 10g oca 11i 8i dba 9i dba 9i internet application developer oca ocp8 to ocp8i dba upgrade exam pmi project management professional polycom pcve redhat rhce rhct sair sas institute sas scp saas scp snia snia certified architect snia certified professional snia certified systems engineer snia storage networking certification program administrator professional associate symantec scse scsp scta scts teradata tca v2r5 tcad v2r5 tcda v2r5 tcis v2r5 tcm v2r5 tcp v2r5 tia ccnt ctp tibco tcp trusecure ticsa veritas infraguard chamber of commerce vcp vmware certified professional webex linkedin facebook myspace Professional page layout, image editing, vector illustration, and print production Website design, development, prototyping, and blogging Creation of rich interactive content Industry-standard visual effects and motion graphics Video capture, editing, and production; DVD titling; and digital audio, Adobe Photoshop CS3 extended, Adobe illustrator CS3,Adobe indesign CS3,Adobe Acrobat 8 Professional, Adobe Flash CS3 Professional, Adobe Dreamweaver CS3,Adobe Contribute CS3,Adobe Fireworks CS3,Adobe After Effects CS3 Professional, Adobe Premiere Pro CS3,Adobe Soundbooth CS3,Adobe Encore CS3,Adobe OnLocation,Adobe Bridge CS3,Adobe Version Cue CS3,Adobe Device Central CS3,Adobe Stock Photos, Intel Pentium 4 (1.4GHz processor for DV; 3.4GHz processor for HDV), Intel Centrino, Intel Xeon, (dual 2.8GHz processors for HD), or Intel Core, Duo (or compatible) processor; SSE2-enabled processor required for AMD systems Microsoft Windows XP with Service Pack 2 or Microsoft Windows Vista Home Premium, Business, Ultimate, or Enterprise (certified for 32-bit editions) 1GB of RAM for DV; 2GB of RAM for HDV and HD; more RAM recommended when running multiple components 10GB of available hard-disk space (additional free space required during installation) Dedicated 7,200 RPM hard drive for DV and HDV editing; striped disk array storage (RAID 0) for HD; SCSI disk subsystem preferred Microsoft DirectX compatible sound card (multichannel ASIO-compatible sound card recommended),1,280x1,024 monitor resolution with 32-bit color adapter Blu-ray burner required for Blu-ray Disc creation OHCI compatible IEEE 1394 port for DV and HDV capture, export to tape, and transmit to DV device QuickTime 7.1.2 software required to use QuickTime features Broadband Internet connection required for Adobe Stock Photos* and other services