(OLE). A way of connecting a file with objects from other applications. For example, a page layout file could have a spreadsheet chart, a word processing file, and a graphics file included. An embedded object becomes part of the document in which it is embedded, and is no longer linked to the source document. A linked object is displayed in the destination document but remains in the source document; when a change is made in a linked object, all files connected with it are automatically updated.
Object Lisp
An object-oriented version of the Lisp programming language.
OMG
Object Management Group. An international consortium that sets standards for object-oriented programming.
Object Management Group
(OMG). An international consortium that sets standards for object-oriented programming.
OODB
Object-Oriented Data Base. A database in which data is stored as objects in an object-oriented programming environment, and which is managed by an object-oriented database management system.
object-oriented database
(OODB). A database in which data is stored as objects in an object-oriented programming environment, and which is managed by an object-oriented database management system.
object-oriented interface
A graphical user interface such as in Macintosh, Windows or Motif.
object-oriented programming language
A language used in object-oriented programming.
OOP
Object-Oriented Programming. An approach to programming in which each data item with the operations used on it is designated as an object; the routines used to operate on the data item are called methods; and objects are grouped in a hierarchy of classes, with each class inheriting characteristics from the class above it. Some uses of object-oriented programming are simulation; work with vectors and other mathematical objects; and work with graphic objects. Examples of object-oriented programming languages are SIMULA, Smalltalk, C++, Object Pascal, Objective C, Oblog, Eiffel, ESP, ACTOR, and Loops.
object-oriented programming
(OOP). An approach to programming in which each data item with the operations used on it is designated as an object; the routines used to operate on the data item are called methods; and objects are grouped in a hierarchy of classes, with each class inheriting characteristics from the class above it. Some uses of object-oriented programming are simulation; work with vectors and other mathematical objects; and work with graphic objects. Examples of object-oriented programming languages are SIMULA, Smalltalk, C++, Object Pascal, Objective C, Oblog, Eiffel, ESP, ACTOR, and Loops.