“We are utilizing our getReal3D software to take the Unity Bootcamp first-person-shooter game experience to an all new serious-gaming level,” explained Matt Szymanski, Vice President of Products for Mechdyne’s Software Division. “With getReal3D for Unity, we have added stereoscopic viewing, motion tracking and navigation, user-based perspective, and wide field of view high resolution rendering. These technological advancements bring a whole new level of realism and life-like interaction to any kind of simulation, including battle field scenarios,” he said.
At I/ITSEC 2011, Mechdyne will also incorporate a tracked weapon with “aim down the sights” capability. This will bring even more realism to in-the-field training scenarios, where realistic simulation and training can often be used to help save lives.
Come experience this new technology at Unity’s booth #2363, on an 85” Panasonic HD 3D stereo plasma display enhanced by Mechdyne. To find out more about getReal3D for Unity for simulations, visit: http://www.mechdyne.com/getreal3d.aspx
About Mechdyne Corporation
Mechdyne Corporation is one of the world's largest companies dedicated to consulting and development of turnkey advanced Audio Visual (AV), immersive 3D, networked, and collaborative visualization solutions.
Mechdyne addresses complex projects where in-depth understanding of user requirements leads to the development of products and customized solutions involving elements of display, graphics computing, software, and professional services.
Headquartered in Marshalltown, Iowa, with offices around the world, Mechdyne serves a global customer base. Our customers include: leading government laboratories, Department of Defense, universities and research labs, leading government laboratories, energy companies, universities and research labs, medical, manufacturing, and other users of advanced technology. More information is available at www.mechdyne.com.
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