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The Future of Board Games: Crowd Funding Is the Name of the Game

SAN FRANCISCO May 23, 2012 Doug Arduini

His inspiring story has a lesson worth learning for all entrepreneurs who find themselves in a cash flow crunch.


Arduini thinks big. He is an electronic engineer with a passion for writing and developing games that turn serious learning into fun. He sees a need and fills it and began his quest with a solid purpose to turn important things people need to know into fun and create games with a social purpose.

His original game was called Non-Trivial Quest. Now it is called Non-Trivia Quest. It helps kids and adults learn things like history, geography, finance and math. The concept is noble — as kids grow up into adulthood, they need to know these things to be well-rounded, good communicators and to fit into society. The game is not a test, but an education and experience. It is intended to open up discussions, be interesting, and improve memory and develop awareness.

"I started working on Non-Trivial Quest in the summer of 1987. After I took early retirement from Cisco Systems, I thought I could finish the game in three months, but quickly discovered it would take me several more years. I finally introduced the game in March, 2011."

Arduini’s first lesson for entrepreneurs is that things take longer than you think, but you can always go from hopeless to hopeful.

"If you run into cash-flow problems as we did, this economy makes it tougher to find funding. However, a brilliant site like really changes the name of the game for entrepreneurs," said Arduini. is a crowd funding source that breeds success for millions of small business owners. Create just the right video, ask for the pledges of money and when backers think your idea is worth funding, you’re on your way to a brand new product and business success. In return, the backers receive rewards tiered to their pledges. In Arduini’s case, the rewards for your Non-Trivial Quest pledge includes limited editions of the original game, free apps, and limited editions of the new board game.


June 14, 2012

Doug Arduini

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